Dead or Alive is one of the oldest franchises, which dates back to the past two decades.
This gaming series involved the peak quality fighting stunts, modifications and the most loved characters of all the rival series.
With such a brand, gamers expect premium output, but it seems the Dead or Alive Game Anthology has been disappointing.
The decline in gaming aesthetics and the inclination towards the flashy graphics show the manipulation of their priorities.
From a standard action gaming series, the Anthology had become a break for unlimited female characters, which were portrayed in the most vulgar way.
Keep reading to find out our stance on the once-beloved gaming series.
Dead or Alive
Dead or Alive was first published by Tecmo as a fighting game series.
It was famous for the fast-paced three-dimensional graphics, the epic battle scenes and the first series that introduced female characters.
For the PlayStation gamers, this series was no less than a godsend and they kept on promoting every new version of Dead or Alive that made it to the market, unless the Anthology arrived, and took away all the appeal.
The Biggest Flaw
At first, it was quite praise-worthy that a gaming series has given major importance to the female characters as well.
This was going smoothly until it took a very disturbing turn.
The Tecmo productions started sketching their female characters as more of a physical attraction source rather than the initial game characters.
They exaggerated their body shapes, promoted vulgarity and nudity and shared a quite embarrassing image with the world.
We know that for gamers, who have played even a single dead or alive series, could relate to Kasumi that they liked for the protagonist role, rather than the sensual appearance.
In the Anthology, they stuck to the use of erotic scenes to steal the thunder, but true gamers felt as if Tecmo had run out of the gaming ideas.
This fighting series had become some sort of adult entertainment, which saddened a multitude of gamers across the map.
Let it be Dead or Alive 1, the tournament or all the previous series, none of them witnessed such exploitation of female image that was portrayed in Anthology.
The gaming aesthetics were nowhere and all you could see on the screen was more like a film instead of a game.
The Original Fighting Norms:
As we just told you, that sensuality overtakes the gaming features, but we’ll give you an impartial review that explains every classification.
If we discuss the fighting styles, a big relief that there is no effect on them.
You will have a hard time separating the fighting and sensual additions, but if you try, you can find some of the high end fighting visuals.
Like the tournament between Kasumi and Raidou in the first DOA series, which was full of eye-catching scenes and gave a tough call to your hand-eye coordination, this Anthology meets every demand.
Punching, kicking, flying hits all are modified and seem more realistic.
Do you remember the rock, paper and scissor norm that took place before every fight?
Well, that remains the same, and the hold-throw counterattack combination makes all this more thrilling.
Let us take you to some of the recent innovations, one is break gauge which needs activation through damage.
Now you can either damage the surrounding props or your opposition and this will reward you with some superpower.
To make it more interesting, there is another option that is if you damage yourself, still, this increases the reward points.
The break blow is the most impressive one as using it, you can spend all your points on one giant attack that can lead you closer to the victory.
These are just some of the newly introduced features that we have discussed.
There are many more like the Fatal Rush, that sounds terrific but is so easy.
All you have to do is just to press a single button multiple times and voila!
You can use it at any point throughout the game but the condition is to have maximum points.
Pursuing this further, Break Guard provides your salvation from all the above attacks.
It is sort of a card that you use when you have no other defense.
It costs nearly half of your game earnings.
In many cases, it may cost you bucks through online purchases.
Last on the list, the Anthology has simpler functions.
By this, we mean that it doesn’t have all those complicated key combinations that you had to memorize.
It takes so long, that before you could finish the code, you were already under your enemy’s attack.
They have added directional input.
Hence, you only have to press one key at a time after selecting the direction of the attack.
You keep pressing the one key repeatedly, and this results in a whole range of attacks.
One thing worth mentioning in this series is you don’t have new strategies but a combination of the old ones.
Using the controller, you can choose different types of powers and they all together form a combination.
This perplexes your enemy as he loses the sight of which attack is coming next.
Here you can finally quench your ever-lasting gaming thirst.
On the whole, the Dead or Alive Game Anthology has different irrelevant additions but amidst all this, it has kept intact the gaming norms as well, so DOA fans can have premium gaming spell as always.